今天是2014年的最后一天,这个时刻总会让人想起时钟,再过几个小时地球人都要再老了一岁,于是搞个HTML5版的时钟就是我们今天要完成的任务,实现HTML5的时钟绘制一般会采用三种方式,第一种采用CSS的实现方式,例如 http://www.css-tricks.com/examples/CSS3Clock/ ;第二种采用SVG的实现方式,例如 http://www.css-tricks.com/examples/CSS3Clock/;第三种采用Cavnas的2D绘制方式,如HT for Web中《矢量手册》中自定义绘制的clock例子,HT的例子的实现效果如下,其实现代码附在本文的最后部分。

以上三种方式都是较容易理解的实现方式,今天我们将采用的则是较为少见的WebGL纯Shading Language实现方式,这种方式极其高效,毕竟我们采用的是可利用GPU硬件加速的WebGL技术,CPU代码角度看仅有两个三角形的绘制,真正表盘的绘制逻辑完全在GPU对两个三角形进行Fragment Shading时实现。

可通过这里 http://js.do/hightopo/glsl-clock 玩玩最后的实现效果以及实现代码,采用GLSL的实现最重要的就是决定当前坐标位置的gl_FragColor的颜色,我们将始终分为表盘、外圈、刻度、时针、分针和秒针几个部分,代码后部分的留个连续Blend代码相当于逐层绘制的逻辑,以下几个函数技术点说明:
- Rect函数中的clamp(uv, -size/2.0, size/2.0))是我们决定点是否在矩形区域的技巧
- 函数Rotate(vec2 uv,float angle)将坐标点旋转到水平或垂直位置方便我们确定Rect和Line参数进行对比
- Blend函数mix(shapeColor, backColor, smoothstep(0.0, 0.005, shape))是常用的混合mix和smoothstep达到更好处理边缘平滑效果GLSL常用技巧
为了说明mix和smoothstep的融合效果,我搞了个 http://js.do/hightopo/glsl-smooth-clrcle 的例子,你可以尝试去掉#define SMOOTH后边缘锯齿较明显的问题,也可以调节smoothstep(0.49, 0.5, d)的0.49为0.3等较小的参数体验渐进的效果,以下为几种效果的综合对比

GLSL的Fragment Shader实现代码如下:
002 | precision mediump float; |
006 | uniform vec2 resolution; |
011 | vec2 Rotate(vec2 uv,float angle); |
013 | float Circle(vec2 uv,float r); |
014 | float Rect(vec2 uv,vec2 size,float r); |
015 | float Line(vec2 uv,vec2 start,vec2 end,float r); |
016 | float Merge(float a,float b); |
017 | float Outline(float a,float r); |
019 | vec3 Blend(vec3 backColor, vec3 shapeColor, float shape); |
021 | float SecStep(float x); |
025 | vec2 res = resolution / resolution.y; |
026 | vec2 uv = ( gl_FragCoord.xy / resolution.y ); |
029 | float secAng = (SecStep(time) / 60.0) * tau; |
030 | float minAng = (time / 3600.0) * tau; |
031 | float hourAng = (time / 43200.0) * tau; |
033 | float clockFace = Circle(uv, 0.45); |
034 | float clockTrim = Outline(clockFace, 0.01); |
036 | vec2 secDomain = Rotate(uv, secAng); |
037 | float clockSec = Line(secDomain, vec2(0.0, -0.15), vec2(0.0, 0.35), 0.001); |
038 | clockSec = Merge(clockSec, Circle(uv, 0.01)); |
039 | clockSec = Merge(clockSec, Rect(secDomain - vec2(0.0, -0.08), vec2(0.012, 0.07), 0.0)); |
041 | float clockMin = Line(Rotate(uv, minAng), vec2(0.0,-0.08), vec2(0.0, 0.35), 0.005); |
042 | float clockHour = Line(Rotate(uv, hourAng), vec2(0.0,-0.05), vec2(0.0,0.3), 0.007); |
043 | clockHour = Merge(clockHour, Circle(uv, 0.02)); |
045 | float tickMarks = 1.0; |
046 | vec2 tickDomain = uv; |
047 | for (int i = 0;i < 60;i++) |
049 | tickDomain = Rotate(tickDomain, tau / 60.0); |
050 | vec2 size = (mod(float(i + 1), 5.0) == 0.0) ? vec2(0.08, 0.01) : vec2(0.04, 0.002); |
051 | tickMarks = Merge(tickMarks, Rect(tickDomain - vec2(0.38, 0.0), size, 0.0)); |
054 | vec3 faceColor = mix(vec3(1.0, 1.0, 0.0), vec3(1.0, 1.0, 1.0), uv.x+0.5); |
055 | vec3 trimColor = mix(vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0), uv.y + 0.5); |
056 | vec3 secColor = vec3(1.0, 0.0, 0.0); |
057 | vec3 handColor = vec3(0.0, 0.0, 0.0); |
059 | vec3 color = mix(vec3(1.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0), uv.y+0.5); |
060 | color = Blend(color, faceColor, clockFace); |
061 | color = Blend(color, trimColor, clockTrim); |
062 | color = Blend(color, trimColor, tickMarks); |
063 | color = Blend(color, handColor, clockHour); |
064 | color = Blend(color, handColor, clockMin); |
065 | color = Blend(color, secColor, clockSec); |
067 | gl_FragColor = vec4(color, 1.0); |
069 | float SecStep(float x) |
071 | float interp = smoothstep(0.80, 1.0, mod(x, 1.0)); |
072 | return floor(x) + interp + (sin(interp * pi)) ; |
074 | float Line(vec2 uv,vec2 start,vec2 end,float r) |
076 | return Rect(uv-(end+start)/2.0, vec2(r, end.y - start.y), r); |
078 | float Rect(vec2 uv,vec2 size,float r) |
080 | return length(uv - clamp(uv, -size/2.0, size/2.0)) - r; |
082 | vec2 Rotate(vec2 uv,float angle) |
084 | return mat2(cos(angle), sin(angle),-sin(angle), cos(angle)) * uv; |
086 | float Circle(vec2 uv,float r) |
088 | return length(uv) - r; |
090 | float Merge(float a,float b) |
094 | float Outline(float a,float r) |
098 | vec3 Blend(vec3 backColor, vec3 shapeColor, float shape) |
100 | return mix(shapeColor, backColor, smoothstep(0.0, 0.005, shape)); |
HT for Web中《矢量手册》中自定义绘制的clock例子实现代码如下:
002 | dataModel = new ht.DataModel(); |
003 | graphView = new ht.graph.GraphView(dataModel); |
004 | view = graphView.getView(); |
006 | view.className = 'main' ; |
007 | document.body.appendChild(view); |
008 | window.addEventListener( 'resize' , function (e) { |
009 | graphView.invalidate(); |
012 | ht.Default.setCompType( 'clock-face' , function (g, rect, comp, data, view) { |
013 | var cx = rect.x + rect.width / 2; |
014 | var cy = rect.y + rect.height / 2; |
016 | var r = Math.min(rect.width, rect.height)/2 * 0.92; |
018 | g.strokeStyle = "#137" ; |
019 | for ( var i = 0; i < 60; i++) { |
022 | cx + Math.cos(theta) * r, |
023 | cy + Math.sin(theta) * r, |
025 | 0, Math.PI * 2, true ); |
027 | g.lineWidth = i % 5 === 0 ? 2 : 1; |
029 | theta = theta + (6 * Math.PI / 180); |
033 | ht.Default.setImage( 'clock' , { |
041 | background: 'yellow' , |
042 | gradient: 'linear.northeast' |
050 | type: function (g, rect, comp, data, view) { |
052 | var date = data.a( 'date' ); |
057 | var hours = date.getHours(); |
058 | var minutes = date.getMinutes(); |
059 | var seconds = date.getSeconds(); |
060 | hours = hours > 12 ? hours - 12 : hours; |
061 | var hour = hours + minutes / 60; |
062 | var minute = minutes + seconds / 60; |
063 | var clockRadius = 250; |
068 | g.translate(clockRadius, clockRadius); |
072 | g.font = '36px Arial' ; |
073 | g.fillStyle = '#000' ; |
074 | g.textAlign = 'center' ; |
075 | g.textBaseline = 'middle' ; |
076 | for ( var n = 1; n <= 12; n++) { |
077 | var theta = (n - 3) * (Math.PI * 2) / 12; |
078 | var x = clockRadius * 0.75 * Math.cos(theta); |
079 | var y = clockRadius * 0.75 * Math.sin(theta); |
085 | var theta = (hour - 3) * 2 * Math.PI / 12; |
090 | g.lineTo(clockRadius * 0.5, 1); |
091 | g.lineTo(clockRadius * 0.5, -1); |
097 | var theta = (minute - 15) * 2 * Math.PI / 60; |
102 | g.lineTo(clockRadius * 0.8, 1); |
103 | g.lineTo(clockRadius * 0.8, -1); |
109 | var theta = (seconds - 15) * 2 * Math.PI / 60; |
114 | g.lineTo(clockRadius * 0.9, 1); |
115 | g.lineTo(clockRadius * 0.9, -1); |
116 | g.fillStyle = '#0f0' ; |
126 | var node = new ht.Node(); |
127 | node.setPosition(150, 150); |
128 | node.setSize(250, 250); |
129 | node.setImage( 'clock' ); |
130 | node.a( 'date' , new Date()); |
131 | node.s( 'image.stretch' , 'centerUniform' ); |
134 | graphView.setEditable( true ); |
136 | setInterval( function (){ |
137 | node.a( 'date' , new Date()); |
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